Abilities

R102 – Abilities.
All characters have three abilities, which provide an idea of how the character interacts with the world. These abilities are measured with scores, ranging from 0 (near death) to 20 (super-human) up to 30 (god-like) and higher. The three basic abilities are Physical, Mental, and Metaphysical.

R102.1 – Physical.
This ability determines how well a character performs physical actions, from avoiding attacks, to flying, to chopping wood, to balancing on a beam. It is also a measure of his body’s resistance to fatigue and blows.

R102.2 – Mental.
This ability measures a character’s mental aptitude, from concentrating through pain, to solving riddles, to reciting tax codes, to hearing a pin drop. It is also a measure of his consciousness, and ability to stay conscious.

R102.3 – Metaphysical.
This ability score indicates a character’s otherworldly presence, whether that’s emanating confidence, casting magic spells, or hardening one’s ki. It is also a measure of his spiritual presence in the world.

R102.4 – Determining ability scores.
Ability scores are assigned to characters by whatever method the game group chooses. To roll randomly, a player can roll 3d6 to find an ability score. A player could use a pool of 30 points, and buy each of his 3 ability scores from that. Whatever method is used, the GM should ensure that the player does not feel disappointed about his character’s ability scores, and beginning scores should be higher than 3 and lower than 18.

R102.5 – Ability score modifiers.
Ability scores grant modifiers to be used when making a roll with that ability. The algorythm for these modifiers is as follows:
(Even ability score – 10) / 2 or (Odd ability score – 11) / 2.
Or use this handy table:

Score 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Modifier -3 -3 -2 -2 -1 -1 0 0 +1 +1 +2 +2 +3 +3 +4 +4

R102.6 – Ability score minimums.
Ability scores can change over time, and when a character reaches max damage, he is treated as if his ability score were equal to zero. When a character’s Physical score is zero, he is Mostly dead. When a character’s Mental score is zero, he is unconscious. When a character’s Metaphysical score is zero, he is catatonic.

Abilities

Modos RPG Mich43L