R104 – Hero points.
To simulate the heroic nature of the player/characters, each PC has one hero point per level, per day. A hero point is the opportunity to roll a d6 to add the result to any roll, increasing the outcome. In general, any number of unspent daily hero points may be used at one time. Hero points should be tailored to fit the character. For example, a thief might use his hero points to do extra damage during sneak attacks, or a shaman might add them to his defensive Concentration rolls to simulate his spiritual resilience. Hero points can also be used to buy special powers throughout the day, at the GM’s discretion.
R104.1 – Villain points.
To simulate a villain’s ability to thwart heroes, the GM has the option of awarding his villains one villain point per two levels per day. Villain points can be used just like hero points. Note that villains are not just any enemies; a villain is a story antagonist, or someone (or something) who is responsible for the majority of the conflict in an adventure.