R101 – Levels.
Levels are a measure of a character’s general superiority to other characters. A character gets an ability score increase (one point), a skill increase (one point), a perk, and a hero point at each level.
R101.1 – Gaining levels.
Level increases can be gained after a set number of achievements, as decided by the GM. Some examples are:
- Surviving 15 encounters after which the party needed healing.
- Completing 5 quests.
- Gaining good (or evil) reputation in 5 villages.
- Earning an ability increase, skill increase, and perk in-game. After which the DM can award a hero point to complete the level (and possibly award class benefits).
R101.2 – Beginning with powerful characters.
At the GM’s discretion, players may begin the game with characters that are more interesting than commoners (higher than first level). This can be done evenly amongst the players by allowing each character to start at a given level. Otherwise, a player may use “level debt,” or buy ability points, skill points, and perks without having the appropriate levels. These features must then be paid back to the GM as the player earns more levels for his character.